PBeM (play by email) games are, in essence, very similar to normal (real-time) role-playing. The Game Master (GM) will tell you what is happening, what you see, etc. In response, you tell the GM what you want to do.
Of course, the medium stretches things out just a little bit. Five-minute conversations could drag on for several days, depending on how often people check their email. So, we've created a few guidelines to help things run smoothly. We've also included two example postings, and the general rules.
All posts should include the abbreviation of the game (SotP) in the subject line. Make sure that the subject line refers to what's happening. For example, if we're setting up camp for the night, the subject line might be:
SotP: Camping for the nightAny post to the the GMs or the group that is about the game, but not in character, should be titled with a SotP: Meta: tag, and then the subject. This would be for general announcements. Small out-of-character notes or comments within a post can be separated by using brackets and the OOC tag.
Also, if you're responding to something someone says or does, make sure to quote the section that you're referring to, so the rest of us can follow.
Remember that you only control your own player's actions. Don't make other PCs or NPCs do actions - even your hirelings have minds of their own.
And, as jenn points out in the example postings, make sure that both GMs get a copy of all postings, public and private, as well as any characters that are involved.
> [ooc - so where is the example post?]
Dustin walks into the room. "Right here," he says with a smile. "It's really not too difficult. Just like an email conversation."
He pulls up a chair, and sits down. "Except that there are actions, as well. Can't forget those. You are, after all, adventurers, not bumps on a log." He grins. "Yet, at least."
He leans back slightly, pushing up his glasses. "Anyway, I think this is fairly good. Any questions?"
[I forgot the OOC tag, but the brackets indicate this to be non-game...]
[Dustin]
>"Anyway, I think this is fairly good.
>Any questions?"
jenn smiles back at him wickedly. "You forgot the part about copying to others, and especially GMs," she smirks. "Would you take a minute to do that?"
She brushes her red hair behind her ears patiently. "Now, how about making a map?"
For each given plot point (murder, mayhem, betrayal, traps, etc.) you may try to determine (in private GM posting only) whose idea it was originally. No blind guesses - justify that shot in the dark, if you please. *smile* Correct answers earn a karma point, to be used as described below. . .
More general rules to come as they are decided.